Digital therapy
for a new generation
Evidence-based . Highly engaging . Cost effective
———
We believe in providing lifelong skills to self-manage mental health
We fuse immersing and responsible gaming with highly evidenced therapies to place therapeutic best practice into children & young people's hands in a way that is safe, effective, engaging, non-stigmatising and accessible anytime anywhere. We also provide real time usage and health outcomes data for reporting and analysis.
Our offer
Digital therapeutic Interventions (games) + Data platform (hub)
Lumi Nova: Tales of Courage
Digital therapeutic intervention (game) that helps build lifelong skills to self-manage worries
Suitable for: young people facing difficulties with anxiety (not for those at high risk)
Age: 7-12 years
Platforms: iOS, Android
Champions of the Shengha Pro
Heart rate driven biofeedback intervention (game) which trains young people in diaphragmatic breathing for better emotional regulation
Suitable for: stress, anxiety and frustration
Age: 9-18 years
Platforms: iOS, Android
VitaMind Online Hub
Create and manage users, track progress data in real-time and download reports for Lumi Nova and Champions of the Shengha (Pro)
For: professionals (clinicians, teachers and other specialists)
Supports: Lumi Nova & Champions of the Shengha
Platforms: Any laptop or computer connected to the internet.
Enabling self management of mental health in all children & young people
Case Studies
Lumi Nova: Maisie’s Story
Maisie used Lumi Nova to overcome her worry of going back to school during the COVID-19 pandemic.
Get in touch
Have a question or looking for more information? We’d love to hear from you.